The project
We organised a session where students performed scientific experiments within an Among Us-inspired game. The application provided instructions and tracked the game’s progress.
Choice of method
We chose a browser-based application so participants could easily join the session. I turned the rules agreed with the team into screens and game actions.
Implementation
I built the player screens and game management panel. The team’s protocols were integrated into the application, with information updated across participants.
What we achieved
The session brought together 34 students around 13 scientific protocols. This project taught me to adapt my development work to a team’s needs and prepare a tool for group use.
Skills practised
Selected learning outcomes from the competency framework practised in this project.
- BC03
Use a programming language to implement an algorithm
I programmed player actions and screen updates.
- BC05
Organise a project and its execution
I coordinated application development with session preparation.
- BC09
Work collaboratively and independently with responsibility for a project
I integrated the protocols and rules prepared with my teammates.
